Press kit
Everything a journalist needs in one place. Boring on purpose: no scroll ribbon, no parallax, no sound.
Fact sheet
- Title
- Dracula Bastion
- Genre
- MMO RPG with siege sessions
- Platform
- PC only. Steam. Unreal Engine
- Team
- Two people and AI agents
- Full siege
- 62 fighters — 12 human, 50 bots
- Per side
- 31 fighters: 10 combat roles plus the strategist
- Human slots
- 6 per side — one per combat pair, plus the strategist
- September build
- Offline vertical slice, one map, one player against the AI
- Release date
- Not announced. A date is a promise
What the demo shows
The September build is an offline slice of the loop: menu › role select › Preparation › Defense › Results › garrison, on one Bastion map with a field, a wall and a courtyard.
Playable roles in the slice: the peasant with a pitchfork, the archer, the novice. The heavy paladin, the artillerist and the quartermaster appear as bots and installations.
There is no network play, no persistent world, no manor and no playable side of darkness in this build. Those are later stages, and the roadmap on the site says so in the same words.
In the archive
- logo/ logo and wordmark, SVG and PNG, light and dark
- screenshots/ captures from the slice, PNG, 1920×1080
- key-art/ key art, full resolution
- fact-sheet.txt the table above as plain text
Rules for the material
The name is written <strong>Dracula Bastion</strong> — with a K, no apostrophe. <em>Dracula Bastion</em> and <em>Dracula</em> are out of circulation.
Neither side is good. Dracula is a tragic figure, not a villain; the Inquisition is not evil in intent. Promotional material that presents him as simply evil is presentation, not truth.
The numbers above are current as of 22 August 2026 and have changed before. Ask before quoting older figures.
The archive is assembled once the brand and the demo are final.